Monday, September 9, 2013

Windhammer 2013

I haven't been posting lately because I was preparing an entry into the 2013 Windhammer competition for short-version Game Books.

I squeaked my entry in under the wire, but I am NOT happy with what I submitted: AT. ALL.

Lessons I have learned from the 2013 Windhammer Competition.
1)      Never overhaul your rules-set halfway through (Just, don't).
2)      Plan a solid ending (I had it as far as, "destroy the Big Bad" .. but then what?)
3)      Game Book maps need to be simple
4)      In a book with limited sections, open ended is a bad idea.
5)      Playtest. Playtest. Playtest
6)      Always give yourself time to EDIT. That includes a day or two where the project goes away for a while.

I adopted then abandoned so many ideas in 'The Thing that Crawls' that I'll be amazed if it's even properly playable. My only hope is that I can pull it together in time for next year... 

Tuesday, September 3, 2013

Blue Box Rebellion's Awesome Idea

How much cooler would the old fashion dungeon crawls have been if you could have played them on battle maps like these?

All credit and images belong to the Blue Box Rebellion site:

Catching Up with Fantasy LEGO

The Red Coast
I often wish I had this much time, talent and most of all, that much LEGO!

Masters of the Universe!
I can't even begin to describe how awesome this page is ... just click the link.

And finally, a preview of the new Minifigs game. These things are already threatening to overrun my house, now they want to lay claim to the remaining shreds of free time.

The Voynich Manuscript

A real life unknown manuscript ... this would work well in pretty much any campaign.

The X-Men of Fantasy